12 years ago

PuzzleScript Animation - Animated Tile


Here is my three frames road animation from #FunkyBird, ‘OBJECTS’ (named r, s & t for level map design):

Road1 r
green darkgreen darkgray
22222
11100
11001
10011
22222

Road2 s
green darkgreen darkgray
22222
10011
00111
01110
22222

Road3 t
green darkgreen darkgray
22222
00111
01110
11100
22222

And we need ‘temp’ tile:

temp
white

Now the ‘LEGEND’ entry:

Road = Road1 or Road2 or Road3

So, the ‘RULES’ for animation are:

(…)
[Road1 no temp] -> [Road2 temp]
[Road2 no temp] -> [Road3 temp]
[Road3 no temp] -> [Road1 temp]

(…)

late [Road temp] -> [Road]

(i.e. animation frames are changing this way: 1->2, 2->3, 3->1; it’s 1,2,3,1,2,3,1,2,3, and so on…)

The rules are executed every turn (every player move/every using of directional key).

If you want rules compatible with realtime (beta) feature of PuzzleScript you should prepend rules with ‘[stationery Player]’ and add ‘[stationery Player] after arrow (f.e. [stationary Player][Road1 no temp] -> [stationary Player][Road2 temp] )

Happy coding.

#PuzzleScript



0 comments

Loading...

Next up

Path of Kami: The Evolution of the Lore

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Strange Umbrella

Demonstration of the spells and their effects :)!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 😎

What do you think?

a drawing I did because I was bored😪. But I love how it turned out.😊

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.