
PvZ Eternal mod Gatling pea rework.
Next up
Seeds rework (WIP)
This was something.
Seed packet sprites used to be one sprite per plant, now the game uses an array to manage the background of the Sp and draw the plant sprite above the seed packet (and uses a shader to create the outline)
WIP
New look for the game
El proyecto esta algo así ahora mismo
After so long, I managed to finish the first og plants in my human designs, it had a lot of fun thinking about their designs and the progress I did with them
#pvz #plantsvszombies #pvzhuman #pvzfanart #plantsvszombiesfanart
Fumeshroom
NIGHT PLANTS
(i was doing them before switching but i switched midway through so i only finished 3 lol) (bottom old)
H O W
it's been less than a day an already have more likes and views than the others WIP videos
WE ARE BACK :D
There were some issues that affected the development (not anymore)
(Maybe) we will do an overhaul.
(Baldfirepeacausewhynot?)
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Hubieron algunos problemas(ya se soluciono igual xd)
Quizas haremos un overhaul.
(Guisantecalvoparalabuenasuerte)
(WIP)
Cheap yet strong strategy
The ground plants logic is finally coded!
With the snow pea rework ground plants are now stronger!
(Snow pea shoots slower but now after 10 peas it will freeze a zombie)
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