Changes:
1. Level 18 was nerfed
2. Grace time was increased in level h4-6 to 30sec
3. Level 44 got reworked
4. Ice spikes no longer pierce trash can once they’re placed
5. Ice spikes now do 7.5dmg to shields (full damage to statues and trashcans when placed tho)
6. Scaredy shrooms were replaced with fumeshrooms in the final boss fight
7. Balance changes:
a. Oakular’s recharge is back to 40sec
b. Lightning Reed’s cost was reduced back to 125 (150vs) and its recharge is 20sec (from 25sec)
c. Cattail now does 20dmg and its recharge is back to 40sec
d. Zombies killed by other plants right after (0.3sec) being hit by a morpho-Shroom’s projectile will also become mini morphos.
e. Bowling bulb’s recharge is now 35sec
Bugfixes:
1. You could still get healthy garden in whack a zombie
2. You could use the keys or mouse Wheel while pressing left click in level selection
3. If Necromancer Zombie tries to summon a gravestone on a plant placed on a lilypad, it will try to multiply and send lilypads to all surrounding available water tiles
4. Zombie sun machine didn’t stop eating if you pushed him enough with a blover after he dropped the sun machine
5. If tangle kelp is moved by a gravestone right when it's attacking, the kelp won't be able to find its creator and the tangle kelp Will stay there without doing anything
6. The peashooters pre-planted in invisighoul (Hard Pool 3) are misaligned with the grid
7. Missing periods in Twin sunflower, Repeater, Sun shroom and Torchwood
8. Zom gravestone could spawn zombies in battle mode under some circumstances.
9. Grave buster could get poisoned when placed on a poison puddle
10. Guacodile’s Spanish entry had its name in English
11. Crash when loading the achievements
12. Sun shroom plays the growing animation even when sleeping
13. Statues and shields weren’t taking any damage from ice spikes
14. Toxic shroom’s almanac doesn’t specify that it also sleeps during the day
15. Cattail’s spikes were doing just 10dmg instead of 15dmg to shielded zombies
16. Morpho’s spells were doing just 10dmg instead of 20 to shielded zombies










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