pyro illusion dev process be like:
99% testing
1% progressing
(yeah, i know that everything needs a look before releasing it, but this its a joke xd)
Next up
me when i stack a bunch of planes and make them follow the camera
and add a material
and add a funny image of my face tinted blue as a texture
and use the texture coordinates of a plane i placed
and i use the mix shader node with transparency
ππππππππππ
I'm looking for a Blender modeler that does animatronics, has a versatile artstyle, and works fast.
Send me a friend request on Discord ( bonnieto7449 ) to show examples of your work.
If you know a friend who might be interested, share them this post.
fft
fast trail 8
update
me when i'm modelling in Blender while listening to Parallel Stripes by Aphex Twin
my cat
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