QCF + Low Attack: Blurring Upper
Sonic jumps upwards and knees his opponent, sending them upward. Pressing the Low Attack Button when this move hits will allow Sonic to follow up with an overhead kick.
Next up
Small Update for now
Marco is about 45% complete. Here's a small combo showing the work so far.
#screenshotsaturday #indiegame #indiegamedeveloper #fightinggames #indiefightinggames #FGC
Not only will characters see a visual overhaul, but stages will also see visual upgrades. Here's the new look for the Emerald Hill stage!
Big news everyone. Version 0.6 has finally dropped...TODAY! This build took a bit longer than expected to finish, but we're finally here! Hope you enjoy.
#sonicthehedgehog #jojosbizarreadventure #fangames #fightinggames #indiegames
I decided to completely overhaul the Astral Street stage. Also, I'm working on the game's first trailer, so be on the lookout for that!
With 0.6 being out, work has now begun on the next phase of the project. Follow for more updates here: https://twitter.com/SonicProjectJ1 or https://www.youtube.com/channel/UClVUbvUd4DSn23nz_bqb1IA
An early look at the new Boost System. I'll go into more detail in a future update, but this system will replace the Attack Cancel and Burst mechanics from 0.6.
#SonicFanGame #SonicTheHedgehog #screenshotsaturday #indiegamedev #indiefightinggames #fangame










0 comments