Game
Madchase

9 years ago

Quick Level Design For Co-Op




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Finally implemented all the new characters animations with the weapons system. Any suggestions?

Back to working on the game. I have added a bunch of new things. e.g. - New character sprite - Shield Mechanic - Pause Menu Future Plans: - Add more maps - Add Online multiplayer

Completely re-designed the main player :)

Added a weapon pickup system, this would allow for more variety to weapons in the game.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.๐Ÿ›ก๐Ÿ—ก Bookmark pre-launch page๐Ÿ”–๐Ÿ”–๐Ÿ”–

https://www.kickstarter.com/projects/rdvindiegame/the-patagonianโ€ฆ

What you all think

So here's the first of the zodiac signs i will make for the next weeks.