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4
9 months ago

Quick preview of Cave Rat RPG , its a GPL mini project for a much larger project at hand. Will release the source code once -v2 objectives are completed .
🎲​Chaotic Start: Each game starts with a twist of stats
Respo reference: https://github.com/AstroRoost/Basic_SFML_RPG/blob/main/Version_Info.txt




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-v4.4&&4.5 : Class,Stamina,Stats,Death: Updated a various of objs from --v2, will finalize the last 2 before releasing that current DEMO and provide the updated note log of what has occurred. Current Build: https://github.com/AstroRoost/Basic_SFML_RPG/tree/main

v5 Tribal Class & Other Additions

https://github.com/AstroRoost/Basic_SFML_RPG/blob/main/Version_I…

* buff/debuff male||female - natural gender boost

-Females: Faster/higher mana re-gen , more nimble = speed -Male: Higher defense, attack, stamina re-gen 

Tribal class theme: msc_main_track_5 & 6

Quick video showing on how to mute the music, go to next music playlist, lower/higher the music volume. Brief introduction on the fast heart rate when your hp is below 26, and the R key to reboot the application. Github Details: https://github.com/AstroRoost/Basic_SFML_RPG/blob/main/Version_I…

Brief gif of the new class : Pyromancer, with improved stats from the mage. Also including adding Zombies, with their usage of both mana blood pools as well blood, due to their undead magical nature/ used being alive.

Page: https://gamejolt.com/games/Cave-rat-rpg/865202

Brief overview of the perm blood trail left by enemies, with a couple new additions of being "bloodied". Current objs:

- Skeletons upon death will drop mana potion

- Slime drop balls and better slime corpse death state

- player screen damage effect

Brief update on picking up slime innards, in which later can be used to slow down enemies. For this update , included the display and sound effect, with a bit of influence from pond microorganism #indiegame #rpg #topdown #gamedev

We are under attack!

Chiaki Nanami!

Successful landing

#screenshotsaturday

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