Game
REQUIEM
8 months ago

Quick question to all of you, would you rather a dev blog that just explains what is added and why or would you rather a dev blog that goes behind the scenes more telling you what I added and why but also how it works coding wise?




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But you know how it is, reality’s a concept, no longer a thing..

I'm delaying the project to change things up on it since I was pointed out to Behaviour's Fan-Content rules. Sorry for doing this delay, I will give an update soon, if you wanna read up on the rules here is a link -> https://www.bhvr.com/fan-created-content/

I did have something planned to show you all today but UE5 has other plans, so here is some concept art from DBD to give a sneak peak in what I'm heading for design wise. Link for those who wanna see the rest -> https://www.artstation.com/artwork/1GbPq

Progress of moving my SCP Sim to S&Box, got the building to work (ignore the error lol)

A little test of a UI animation for a SCP Site Management Sim I'm working on

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. πŸ˜‚

What's coming out of your own improvs? πŸ€”

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

So

i may or may not make an full art of some person or i may just leave this like that-

Fan art for Foolish I'm feeling kinda better so I drew this