Game
REQUIEM
3 months ago

Quick question to all of you, would you rather a dev blog that just explains what is added and why or would you rather a dev blog that goes behind the scenes more telling you what I added and why but also how it works coding wise?




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But you know how it is, reality’s a concept, no longer a thing..

A little test of a UI animation for a SCP Site Management Sim I'm working on

I did have something planned to show you all today but UE5 has other plans, so here is some concept art from DBD to give a sneak peak in what I'm heading for design wise. Link for those who wanna see the rest -> https://www.artstation.com/artwork/1GbPq

I'm delaying the project to change things up on it since I was pointed out to Behaviour's Fan-Content rules. Sorry for doing this delay, I will give an update soon, if you wanna read up on the rules here is a link -> https://www.bhvr.com/fan-created-content/

So

i may or may not make an full art of some person or i may just leave this like that-

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.