Game
REQUIEM
5 months ago

Quick question to all of you, would you rather a dev blog that just explains what is added and why or would you rather a dev blog that goes behind the scenes more telling you what I added and why but also how it works coding wise?




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I did have something planned to show you all today but UE5 has other plans, so here is some concept art from DBD to give a sneak peak in what I'm heading for design wise. Link for those who wanna see the rest -> https://www.artstation.com/artwork/1GbPq

I'm delaying the project to change things up on it since I was pointed out to Behaviour's Fan-Content rules. Sorry for doing this delay, I will give an update soon, if you wanna read up on the rules here is a link -> https://www.bhvr.com/fan-created-content/

But you know how it is, reality’s a concept, no longer a thing..

Progress of moving my SCP Sim to S&Box, got the building to work (ignore the error lol)

A little test of a UI animation for a SCP Site Management Sim I'm working on

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

I did this on my 3DS ^^ #Kirby

Colorful Fox

Happy Late Easter!

Annie of the stars