
Quick recap of what has been done for PI the past few days:
- Finished intro, looks dope @BonBonzi checked
- Tons of room/atmos modeling, rendering w/ @heavenly-roads ![]()
- Lot of eerie sound/-scape design
- Nice perspectives FXs
- Coding like madlad
Next up
"A Demon from Heaven"
I've decided to mess around with choirs, and will probably go with something orchestral for the instrumental
Hello!
Is there a smart way to delay the start of an animation player? For example spreading a delay across multiple items so the animation is playing in a wave?
I can start each animation with a timeout, but perhaps there's a way to offset the animation?
Made some progress over this weekend :
- Finalized scene, after a huge amount of work. Special thanks to heavenly-roads, big respect!
- Testing + violent competition among testers B)
- Starting a new experimental task, first builds are REALLY promising!
Game Website, soon...
Full Orchestra + Synth V Choir test
"In case of an emergency, follow the escape lights."






























47 comments