I’m getting even closer to finishing up the first area of the game. The player now earns the reflector defensive ability from Guarding Mechalo, so it’s getting pretty close.
Just thought I’d keep you up-to-date on this.
I’m getting even closer to finishing up the first area of the game. The player now earns the reflector defensive ability from Guarding Mechalo, so it’s getting pretty close.
Just thought I’d keep you up-to-date on this.
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
Graphical improvifying
...?
Oh, did you think this was dead...?
...nah, but it was on hiatus.
I can't promise any kind of release date on anything here. Just can say I'm trying to get some more progress done now. Might actually release this update some day... maybe...
They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.
The plan going forwards
A new boss has been coded!
Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer
More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)
In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.
Sometimes, you've just gotta stop and smell the flowers, ya know?
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