Hey guys, I know it’s been a while, but here is version 0.2 of Ragnarok. There aren’t a ton of new features as I was mostly focused on getting rid of bugs and improving what I already had but without further ado, here’s the changelog:
-Added farms
-Reduced the volume of many in-game sounds and made their volume scale with camera distance.
-Improved combat AI target-finding
-Several improvements to the AI in terms of build order and efficiency.
-Optimized the villager counters and the AI to scale with larger numbers of troops.
-Overhauled the building mechanics and fixed bugs with building control groups.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Bandana Dee the Dream Friend
art comission.
We are under attack!
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
Just a Pico sprite
Showing off player 2 😎
What do you think?
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.










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