Hey guys, I know it’s been a while, but here is version 0.2 of Ragnarok. There aren’t a ton of new features as I was mostly focused on getting rid of bugs and improving what I already had but without further ado, here’s the changelog:
-Added farms
-Reduced the volume of many in-game sounds and made their volume scale with camera distance.
-Improved combat AI target-finding
-Several improvements to the AI in terms of build order and efficiency.
-Optimized the villager counters and the AI to scale with larger numbers of troops.
-Overhauled the building mechanics and fixed bugs with building control groups.
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Have a good Boi
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
Got some fun collectibles in our game, Path of Kami!










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