29 days ago

ralsei smp backup 18

[v2.0]

peacefull mode

no dead counters or kill counters]


// ==================== CUSTOM SHOP ITEMS ====================

const customShopItems = {

"Minigun": { apiName: "Minigun", buyPrice: 200000000, sellPrice: 1000000 },

"Diamond Axe": { apiName: "Diamond Axe", buyPrice: 5000, sellPrice: 2500 },

"Diamond Pickaxe": { apiName: "Diamond Pickaxe", buyPrice: 5000, sellPrice: 2500 },

"Diamond Sword": { apiName: "Diamond Sword", buyPrice: 2500, sellPrice: 1250 },

"Diamond Hoe": { apiName: "Diamond Hoe", buyPrice: 1250, sellPrice: 1125 },

"Diamond glider": { apiName: "Diamond Hang Glider", buyPrice: 1250, sellPrice: 1125 },

"Diamond Hang Glider": { apiName: "Diamond Hang Glider", buyPrice: 1250, sellPrice: 1125 },

"Diamond Block": { apiName: "Diamond Hoe", buyPrice: 360, sellPrice: 180 },

"Kill Spikes": { apiName: "Kill Spikes", buyPrice: 50000000, sellPrice: 250000 },

"Wood Spikes": { apiName: "Wood Spikes", buyPrice: 5, sellPrice: 2.5 },

"Stone Spikes": { apiName: "Stone Spikes", buyPrice: 20, sellPrice: 10 },

"Iron Spikes": { apiName: "Iron Spikes", buyPrice: 80, sellPrice: 40 },

"Diamond Spikes": { apiName: "Diamond Spikes", buyPrice: 250000, sellPrice: 12500 },

"Code Block": { apiName: "Code Block", buyPrice: 99999999000000000000000000000000000000000000000000000000000000000200000000000000000000000000000000000000000000000000000000000, sellPrice: 999999999999999999999999999999999999999999999999999999999999999999999999999999992000000000000000000000000000000000000000000000000000000000200000000000000000000000000000000000000000000000000000000000000000002000000000000000000000000000000000000000000000000000000 },

"Bedrock": { apiName: "Bedrock", buyPrice: 200000000000000000000000000000000000000000000000000000000000000000000000000000, sellPrice: 2999999999999999999999999992000000000000000000000000000000000000000000000000000000000200000000000000000000000000000000000000000000000000000000000000000002000000000000000000000000000000000000000000000000000000 },

"Grass Block": { apiName: "Grass Block", buyPrice: 1, sellPrice: 0 },

"Dirt": { apiName: "Dirt", buyPrice: 1, sellPrice: 0 },

"Log": { apiName: "Maple Log", buyPrice: 2, sellPrice: 1 },

"Coal": { apiName: "Coal", buyPrice: 20, sellPrice: 7.5 },

"Messy Stone": { apiName: "Messy Stone", buyPrice: 3, sellPrice: 1.5 },

"Stone": { apiName: "Stone", buyPrice: 10, sellPrice: 5 },

"Iron Bar": { apiName: "Iron Bar", buyPrice: 40, sellPrice: 25 },

"Gold Bar": { apiName: "Gold Bar", buyPrice: 70, sellPrice: 25 },

"Diamond": { apiName: "Diamond", buyPrice: 175, sellPrice: 125 },

"Moonstone": { apiName: "Moonstone", buyPrice: 250, sellPrice: 175 },

"Gold Coin": { apiName: "Gold Coin", buyPrice: 750, sellPrice: 350 },

"Aura XP Orb": { apiName: "Aura XP Orb", buyPrice: 450, sellPrice: 20 },

"Raw Porkchop": { apiName: "Raw Porkchop", buyPrice: 5, sellPrice: 4 },

"Rotten Flesh": { apiName: "Rotten Flesh", buyPrice: 4, sellPrice: 2 },

"Fur": { apiName: "Fur", buyPrice: 5500, sellPrice: 4000 },

"Bone": { apiName: "Bone", buyPrice: 3775, sellPrice: 575 },

"Glass": { apiName: "Bone", buyPrice: 15, sellPrice: 12.5 },

"Frost Zombie Spawner Block": { apiName: "Frost Zombie Spawner Block", buyPrice: 550, sellPrice: 460 },

"Cotton": { apiName: "Cotton", buyPrice: 10, sellPrice: 5 },

"Aura XP Potion II": { apiName: "Aura XP Potion II", buyPrice: 80, sellPrice: 25 },

"XP pot 2": { apiName: "Aura XP Potion II", buyPrice: 80, sellPrice: 25 },

"xppot2": { apiName: "Aura XP Potion II", buyPrice: 80, sellPrice: 25 },

"Bouncy mush": { apiName: "Fat Red Mushroom", buyPrice: 25, sellPrice: 12 },

"Fat Red mush": { apiName: "Fat Red Mushroom", buyPrice: 25, sellPrice: 8 },

"a life": { apiName: "Bedrock", buyPrice: 20000000, sellPrice: 20 }

};

// ===== Add Concrete Variants =====

const concreteColors = ["White","Black","Green","Red","Blue","Yellow"];

for (const color of concreteColors) {

customShopItems[`${color} Concrete`] = { apiName: `${color} Concrete`, buyPrice: 15, sellPrice: 7 };

}

// ==================== PLAYER / WORKER DATA ====================

let playerPlaytimeUpdateTracker = {};

let tickCounter = 0;

let hiredWorkers = {};

// ==================== SAFE API WRAPPER ====================

function safeAPI(func, ...args) {

try { return func && typeof func === "function" ? func(...args) : null; }

catch (e) { console.error("API call error:", e); return null; }

}

// ==================== PLAYER STATS ====================

function initializePlayerStats(playerId) {

const slot = safeAPI(api.getMoonstoneChestItemSlot, playerId, 0);

if (!slot || !slot.attributes || !slot.attributes.customAttributes) {

safeAPI(api.setMoonstoneChestItemSlot, playerId, 0, "Dirt", 1, { customAttributes: { money:0, kills:0, deaths:0, playtime:0 }});

}

}

function getPlayerStats(playerId) {

const slot = safeAPI(api.getMoonstoneChestItemSlot, playerId, 0);

const attrs = slot?.attributes?.customAttributes || {};

return { money:Number(attrs.money)||0, kills:Number(attrs.kills)||0, deaths:Number(attrs.deaths)||0, playtime:Number(attrs.playtime)||0 };

}

function setPlayerStats(playerId, stats) {

const safeStats = { money:Number(stats?.money)||0, kills:Number(stats?.kills)||0, deaths:Number(stats?.deaths)||0, playtime:Number(stats?.playtime)||0 };

safeAPI(api.setMoonstoneChestItemSlot, playerId, 0, "Dirt", 1, { customAttributes:safeStats });

}

function enforceStatsIntegrity(playerId) {

const slot = safeAPI(api.getMoonstoneChestItemSlot, playerId, 0);

if (!slot || slot.itemName !== "Dirt" || slot.amount !== 1 || !slot.attributes?.customAttributes) {

initializePlayerStats(playerId);

}

}

// ==================== CHAT COMMANDS ====================

function processPlayerChatCommand(playerId, msg) {

msg = msg.trim();

enforceStatsIntegrity(playerId);

const stats = getPlayerStats(playerId);

// ---------- !srvmsg Command ----------

if (msg.toLowerCase().startsWith("!srvmsg")) {

const playerName = (safeAPI(api.getPlayerName, playerId) || "").trim().toLowerCase();

if (playerName !== "_ralsei") return;

const allowedColors = ["white","black","red","green","blue","yellow","orange","purple","pink","cyan","magenta"];

const parts = msg.split(" ");

let color = "#FFFFFF"; // default white

let messageStartIndex = 1;

if (parts.length > 1) {

let potentialColor = parts[1];

// Expand short hex (#RGB) to full hex (#RRGGBB)

if (/^#[0-9A-Fa-f]{3}$/.test(potentialColor)) {

potentialColor = "#" + potentialColor[1]+potentialColor[1] + potentialColor[2]+potentialColor[2] + potentialColor[3]+potentialColor[3];

}

// Full hex (#RRGGBB)

if (/^#[0-9A-Fa-f]{6}$/.test(potentialColor)) {

color = potentialColor;

messageStartIndex = 2;

}

// Named color

else if (allowedColors.includes(potentialColor.toLowerCase())) {

color = potentialColor.toLowerCase();

messageStartIndex = 2;

}

}

const message = parts.slice(messageStartIndex).join(" ").trim();

if (!message) return;

const onlinePlayers = safeAPI(api.getPlayerIds) || [];

for (const pId of onlinePlayers) {

if (safeAPI(api.playerIsInGame, pId)) {

safeAPI(api.sendMessage, pId, message, { color });

}

}

return;

}

if (msg === "!rtp") {

return safeAPI(() => {

const minX = -9999, maxX = 9999; // safer range

const minZ = -9990, maxZ = 9999;

const startY = 25;

const randX = Math.floor(Math.random() * (maxX - minX + 1)) + minX;

const randZ = Math.floor(Math.random() * (maxZ - minZ + 1)) + minZ;

let y = startY;

while (y > 0) {

const block = api.getBlock([randX, y, randZ]);

if (block && block.solid) break;

y--;

}

const groundY = y + 8;

safeAPI(() => api.setPosition(playerId, [randX, groundY, randZ]));

safeAPI(() => api.setGamemode(playerId, "survival"));

return safeAPI(api.sendMessage, playerId, `Teleported to [${randX}, ${groundY}, ${randZ}]`, { color: "#00FFFF" });

});

}

if (msg === "!help") return safeAPI(api.sendMessage, playerId,

"Commands: !bal !shop !buy <item> !sell <item> !pay <player> <amount> !kills !deaths !kdr !hire <player> <amount>, !rtp \n \n !rtp will randomly teleport u around the world,\n !bal lets u check the balance fo u and others,\n !buy will let u buy specific items (listed in !shop),\n !shop will show u what itmes u can buy and sell whit commands,\n !sell will sell items that are in !shop,\n !pay will pay a player an amount of ur money,\n !hire will pay a player an amount of money from u every 5 min.\n \n any more questons? \n ask the admins. \n creater: _ralsei \n \n do !info for credits and more info",

{ color: "#00FFFF" }

);

if (msg === "!info") return safeAPI(api.sendMessage, playerId,

"info: sevrver was created in december 2025 \n credits: \n _ralsei, created the world and modified the code \nRecklessBloxd, for the original code and inspiration of his smp's \n more info will be added soon \nversion= 1.17.2 ",

{ color: "#ababee" }

);

if (msg === "!bal") return safeAPI(api.sendMessage, playerId, `Your balance: ${stats.money}`, { color: "#00FF00" });

if (msg === "!shop") {

let text = "πŸ›’ The Shop Items πŸ›’:\n";

for (const itemName in customShopItems) {

const item = customShopItems[itemName];

text += `- ${itemName}: Buy ${item.buyPrice} | Sell ${item.sellPrice}\n`;

}

return safeAPI(api.sendMessage, playerId, text, { color: "#0ADD08" });

}

if (msg.startsWith("!buy") || msg.startsWith("!sell") || msg.startsWith("!pay")) {

handleShopCommands(playerId, stats, msg);

}

if (msg.startsWith("!hire")) {

const parts = msg.split(" ");

if (parts.length < 3) return safeAPI(api.sendMessage, playerId, "Usage: !hire <player> <amount>", { color: "red" });

const targetName = parts[1];

const amount = parseInt(parts[2]);

if (isNaN(amount)||amount<=0) return safeAPI(api.sendMessage, playerId, "Invalid amount",{color:"red"});

const targetId = safeAPI(api.getPlayerId,targetName);

if(!targetId||targetId===playerId) return safeAPI(api.sendMessage,playerId,"Invalid player",{color:"red"});

hiredWorkers[targetId]={employerId:playerId,amount:amount,lastPaid:Date.now()};

safeAPI(api.sendMessage,playerId,`You hired ${targetName} for ${amount} every 5 minutes.`,{color:"#00FF00"});

safeAPI(api.sendMessage,targetId,`You have been hired by ${safeAPI(api.getPlayerName,playerId)} for ${amount} every 5 minutes.`,{color:"#00FFAA"});

}

}

// ---------- Shop Commands ----------

function handleShopCommands(playerId, stats, msg) {

const parts = msg.split(" ");

const cmd = parts.shift();

if(cmd==="!buy"||cmd==="!sell") {

let quantity=parseInt(parts[0]); if(isNaN(quantity)) quantity=1; else parts.shift();

const itemName=parts.join(" "); const item=customShopItems[itemName];

if(!item) return safeAPI(api.sendMessage,playerId,`"${itemName}" not in shop.`,{color:"red"});

if(cmd==="!buy") {

const cost=item.buyPrice*quantity;

if(stats.money<cost) return safeAPI(api.sendMessage,playerId,`Not enough money! Need ${cost}`,{color:"red"});

if(itemName === "Pro Diamond Set") {

const enchants = ["Protection III", "Health Regeneration III"];

safeAPI(api.giveItem, playerId, "Diamond Helmet", 1, { enchants });

safeAPI(api.giveItem, playerId, "Diamond Chestplate", 1, { enchants });

safeAPI(api.giveItem, playerId, "Diamond Leggings", 1, { enchants });

safeAPI(api.giveItem, playerId, "Diamond Boots", 1, { enchants });

stats.money -= cost;

setPlayerStats(playerId, stats);

return safeAPI(api.sendMessage, playerId, `You purchased the Pro Diamond Set!`, { color:"#00FF00" });

}

safeAPI(api.giveItem,playerId,item.apiName,quantity);

stats.money -= cost;

setPlayerStats(playerId,stats);

return safeAPI(api.sendMessage,playerId,`Bought ${quantity}x ${itemName} for ${cost}.`,{color:"#00FF00"});

}

const owned=safeAPI(api.getInventoryItemAmount,playerId,item.apiName)||0;

if(owned<quantity) return safeAPI(api.sendMessage,playerId,`You only have ${owned}x ${itemName}`,{color:"red"});

safeAPI(api.removeItemName,playerId,item.apiName,quantity);

stats.money+=item.sellPrice*quantity;

setPlayerStats(playerId,stats);

return safeAPI(api.sendMessage,playerId,`Sold ${quantity}x ${itemName} for ${item.sellPrice*quantity}.`,{color:"#00FF00"});

}

if(cmd==="!pay"){

if(parts.length<2) return safeAPI(api.sendMessage,playerId,"Usage: !pay <player> <amount>",{color:"red"});

const targetId=safeAPI(api.getPlayerId,parts[0]);

const amount=parseInt(parts[1]);

if(!targetId||!targetId===playerId||isNaN(amount)||amount<=0) return safeAPI(api.sendMessage,playerId,"Invalid player or amount",{color:"red"});

const senderStats=getPlayerStats(playerId);

const receiverStats=getPlayerStats(targetId);

if(senderStats.money<amount) return safeAPI(api.sendMessage,playerId,"Not enough money",{color:"red"});

senderStats.money-=amount;

receiverStats.money+=amount;

setPlayerStats(playerId,senderStats);

setPlayerStats(targetId,receiverStats);

const senderName=safeAPI(api.getPlayerName,playerId)||"Someone";

const receiverName=safeAPI(api.getPlayerName,targetId)||parts[0]||"Player";

safeAPI(api.sendMessage,playerId,`Paid ${amount} to ${receiverName}`,{color:"#00FF00"});

safeAPI(api.sendMessage,targetId,`Received ${amount} from ${senderName}`,{color:"#00FFAA"});

}

}

// ---------- Player Events ----------

function onPlayerJoin(playerId){ initializePlayerStats(playerId); registerCustomRecipes(playerId); }

function onPlayerChat(playerId,msg){ processPlayerChatCommand(playerId,msg); }

function onEntityKilled(killerId,victimId){ if(!killerId||!victimId||killerId===victimId) return; const killerStats=getPlayerStats(killerId); const victimStats=getPlayerStats(victimId); killerStats.kills=(killerStats.kills||0)+1; victimStats.deaths=(victimStats.deaths||0)+1; setPlayerStats(killerId,killerStats); setPlayerStats(victimId,victimStats);}

function onPlayerKilled(playerId,killerId){ onEntityKilled(killerId,playerId); }

// ---------- Tick Function ----------

function tick(){

tickCounter++; if(tickCounter<4) return; tickCounter=0;

const now=Date.now(); const onlinePlayers=safeAPI(api.getPlayerIds)||[]; const onlineCount=onlinePlayers.filter(p=>safeAPI(api.playerIsInGame,p)).length;

for(const workerId in hiredWorkers){ const hire=hiredWorkers[workerId]; if(now-hire.lastPaid>=300000){ const workerStats=getPlayerStats(workerId); workerStats.money+=hire.amount; setPlayerStats(workerId,workerStats); hire.lastPaid=now; const employerName=safeAPI(api.getPlayerName,hire.employerId)||"Someone"; safeAPI(api.sendMessage,workerId,`You received ${hire.amount} from ${employerName}.`,{color:"#00FFAA"}); } }

for(const player of onlinePlayers){ if(!safeAPI(api.playerIsInGame,player)) continue; enforceStatsIntegrity(player); const stats=getPlayerStats(player); const sidebar=[ { str:" Ralsei SMP \n ", style:{ color:"#FFAA00", fontWeight:"bold", fontSize:"20px" } }, { str:`πŸ’Έ π™Όπš˜πš—πšŽπš’: ${stats.money}\n`, style:{ color:"#00FF00", fontSize:"18px"} }, { str:`πŸ”ͺ π™Ίπš’πš•πš•s: ${stats.kills}\n`, style:{ color:"#FF5555", fontSize:"18px"} }, { str:`☠️ π™³πšŽaths: ${stats.deaths}\n`, style:{ color:"#FFAA00", fontSize:"18px"} }, { str:`πŸ‘₯ Players Online: ${onlineCount}\n`, style:{ color:"#0000FF", fontSize:"18px"} }, { str:"Type !help to get started!\n!help will show u commands and admin info \n!info will give u more info", style:{ color:"#AAAAFF", fontSize:"15px"}} ]; safeAPI(api.setClientOption,player,"RightInfoText",sidebar);}

}

// ---------- Recipes ----------

function registerCustomRecipes(playerId){

safeAPI(api.editItemCraftingRecipes,playerId,"Gold Coin",[ {requires:[{items:["Moonstone"],amt:3}],produces:1,station:"Workbench"} ]);

safeAPI(api.editItemCraftingRecipes,playerId,"Moonstone",[ {requires:[{items:["Gold Coin"],amt:1}],produces:3,station:"Workbench"}, {requires:[{items:["Block of Moonstone"],amt:1}],produces:9,station:"Workbench"} ]);

safeAPI(api.editItemCraftingRecipes,playerId,"Cornbread",[ {requires:[{items:["Bread"],amt:5},{items:["Corn"],amt:5}],produces:3,station:"Workbench"} ]);

}



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how well will converting this into my image file look?

[article will update for results]

article contians results v1

the article bellow, when i make a loader will print a ralsei if download the text as AIC4

that image to be specific

[edit]

nvm it wont, since i made i mistake copieng the text

ill share the text file or "AIC4" file soon

tryna do a glitch but u get another glitch

megalovania somethin-- UHH RALSEI?

unscreenshottable lines

wich one's are fake?

pov ur everywhere and nowhere:

hehehehehhehahheh

gotem

house i build in a village

search the glitched thing