Game
Five Nights at Possy's: Rebooted
9 years ago

Re-redoing the framework


So a quick little update is probably need for what is going on.

The bad news is that my attempts to put the updated office renders into the night frame has somehow broken it. (If it does load things in, it crashes soon after.)

The good news, though, is that I can rebuild the night from scratch, using the previous frame for reference. The perks to this is that:

  1. I should now be able to sneak in a sort of important part of the office I omitted from previous builds

  2. I can change some things to make the initial load-in a bit quicker

So expect some new fixes and such when I get a new build out.

‘Till next time.

p.s. If you read down this far, here’s a little preview of one of the major changes ascetic-wise.

5d0ad6c41b280.png


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Next up

5+ Nights. 10+ Animatronics. 6+ Cheats and Challenges.

That time of year again.

First signs of danger.

New look, new direction.

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Sneak peek at some in-progress content

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

It is almost time...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)