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Draconic Lineage
14 days ago

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Sneak peak into the new gameplay style. Finally learned how to properly use these plugins, and even how to make i-frames

Need to figure out how to trim that end lag a little though. The dodge is kinda stiff since you really can't perform another one nor hit with the sword until full 60 frames pass. Which is just, uh, not idealâ„¢

At most, I am trying to shoot towards 15 frames of endlag, to keep the move from being spammable without sacrifying your response

As it is now, Dodge Hop is not a solid defensive option. But I am trying my best to make it on par with the Block

Blocking, of course, is done when you press "A" just before an attack hits you. If you time it correctly, you flash white and negate all the damage. Time it wrong and you flash pink while reducing half the damage the attack would've dealt, and it doesn't even cost a Shortcut Slot! You can mess up the timing sk bad you don't even get the half damage though

Maybe I'll tinker with making Dodge Hop an actual move instead of a shortcut, but I think that, if I fix the end lag issue, taking a Shortcut Slot would be proper balance. As it is now, it is underpowered because it's just worse Block. It's main advantage is that the timing window is way more generous

In case you are wondering, "Scan" makes it so you can actually see the enemies' health bars. If you have it deactivated, as I do in this video, you cannot see their HP. "No Experience" removes experience gains for the whole party. The defensive options I'm tinkering with are mostly to make sure Level 1 is actually possible, we don't want another Hunter's Mark fiasco now, do we?



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Due to popular demand,

Asperdus now has their Battler instead of a default witch and wizard graphic! And since it's a fairly minor thing, I'll upload this in a new version later today

Expect a new Demo to come out this year, I am learning a new Plugin to get this closer to what I want for my game

Hope you guys like Action RPGs (it's the sample map. Still studying it)

So, I am no artist. It shows by the fact that I kinda just use the portrait and character maker that comes in RPGMMZ, but here's the only character I have a clear enough idea on how she looks like without RPGM's artstyle: Asperdus.

Last Asperdus Female post I swear

Anyway, also has the "Wounded" and "Overworld Sword" variants

Ok, it was good for the April Fools bit, but I was really working on a new overworld sprite for Asperdus based on the drawing I made.

Male Asperdus and the rest of the cast: coming some day!

Starting today, Asperdus' overworld sprite will be replaced by her left boob

Kinda weird that the bad guy got a demo of her theme before the hero got one for them

Oh well, https://youtu.be/gt2YMqocawc?si=Z7fzW-K9LzfWFyty

News, finally.

Thinkering with a slight redesign for Taris. It all started because the male version looks kinda bald without front hair

This fucker right here is dangerously close to being scrapped