Game
Sonic Aqua

8 months ago

Read the Article.


So, this is a mockup of the 3rd (and final) reboot of Sonic Aqua coming. I have set too many limits on myself on turbowarp, to be honest, hah! I'll be republishing Demo 3 when I get the chance, and Demo 4 will come in a new engine, Rhinobot Framework, and will made in Penguinmod, not Turbowarp.

A lot of the assets will not change, however, like Sonic's sprites, and some of the music & gui elements. However, the zones themselves would get a massive overhaul. There will also be more badniks, considerably better graphics (no more grass cutoffs!) better hitboxes, and more voice acting.

The following screenshot is of the new Floral Fields, still in the mockup phase. Whaddya think?



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I don't think I shared this in a while... wait, did I even share it? Anyway, read the article- it's important to the game.

Damn, I haven't released an update in a while.

Let's just say Sonic CD Rewind and overall exhaustion made me work less on Super Mario Next. However, I'm making a new project about it- and so, a new OST song!

Not necessarily an extension or addon, but ideas to the Canvas Effects. This'll mostly help for retro-themed games, but I'll add some details about each block in the article below.

missed him?

gonna set up a teaser really soon. some stuff I plan to add in this new version of Clay OS (4.0):

- Document editing

- A file saving/storing system

- The internet

- Text-based AI

Thanks to me using Penguinmod now, this should be a breeze.

BEWARE THE NOID.

(The classical ol'Dominos mascot)

So, I'm making a demoscene on Scratch.

Fully revising 1-1 after finding out 100 tiles is way too small. (I set 100 tiles when I started the game back in July 2024 😭)

I know it's kind-of ironic, but the music here is a placeholder. However, atleast it sounds good. 😀

Anyway, I'll say I got about half of Sonic's sprites in. There's still a lot more to go.