Game
Sonic Aqua

5 months ago

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So, this is a mockup of the 3rd (and final) reboot of Sonic Aqua coming. I have set too many limits on myself on turbowarp, to be honest, hah! I'll be republishing Demo 3 when I get the chance, and Demo 4 will come in a new engine, Rhinobot Framework, and will made in Penguinmod, not Turbowarp.

A lot of the assets will not change, however, like Sonic's sprites, and some of the music & gui elements. However, the zones themselves would get a massive overhaul. There will also be more badniks, considerably better graphics (no more grass cutoffs!) better hitboxes, and more voice acting.

The following screenshot is of the new Floral Fields, still in the mockup phase. Whaddya think?



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dev log 1 [LOOK AT ARTICLE]

Screenshots of the new WIP Rhinobot Framework Rework (some tweaks had to be made to make it fit on Penguinmod & 16:9 better) You also get to see Sonic's new sprites, and such.

Also, Demo 3.1 is back.

guys! what should i add here

i'm really struggling to add something else here

Finally more progress

I know it's kind-of ironic, but the music here is a placeholder. However, atleast it sounds good. 😀

Anyway, I'll say I got about half of Sonic's sprites in. There's still a lot more to go.

missed him?

gonna set up a teaser really soon. some stuff I plan to add in this new version of Clay OS (4.0):

- Document editing

- A file saving/storing system

- The internet

- Text-based AI

Thanks to me using Penguinmod now, this should be a breeze.

Evolution of Benjiro's Vector since I started working on it honestly I'm super content with his current look and I don't think I'm even gonna change it any further

#screenshotsaturday

(this is of project'89 alpha v5, a super mario world beta enhancement on scratch)