Game
Undertale Last Breath - Mobile Edition
1 month ago

Reboot of the Project and Future Plans


Hey! It's me, SubRaiN! I haven't written here for a long time. So...

I have great difficulties in continuing this project. But I will not give up and will continue to lead it. No matter what efforts it requires. Now I am working on the ULB Russifier. There is almost no time to continue making a mobile edition of our beloved game, but I also try to devote at least a little time to it. Well, everyone has already matured the question: "So where is the update?!", well, I will explain.

This project was started by one very inexperienced young man who had not even tried to touch the mobile clickteam exporter. In places where he could not find a solution to the problems, he looked for a workaround, and almost always found one. But at one point, more complex tasks began to appear so that a quality product would be released. This was the point of no return. Do you understand what I mean? We started making the game on decompiled code, which had a lot of errors, and ran only on Fusion build 292.2. Because of this, we lost many features, such as: shaders, screen flips, screen shakes, etc. And all this was because our little friend SubRaiN did not think to ask his friends about the availability of a non-decompiled MFA...

As you understand, when most of the game was already ready, it turned out that the original code still exists, and accordingly, if you turn on your brain, you can add effects and shaders to the game. But the problem is that effects are supported only on newer versions of Clickteam Fusion, and we were using the old one, AND THE OLD MFA FILE WOULD NOT OPEN ON NEW BUILDS OF THE PROGRAM! If I had thought about asking for a normal MFA file on August 19, the game would have been ready and released long ago. But as you can see, I did not think of this before.

What I want to convey is that we want to rewrite the entire project from scratch. I specifically wrote in my telegram channel that we just want to recode phase 1 so as not to upset them. Therefore, the time until the next update will drag on for a very long time, because we need to transfer everything we have already done to the new version of Clickteam Fusion. I sincerely hope that you understand me. Sorry for all the inconvenience.

- SubRaiN.



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wtf is it a changelog????? noooo wayyyyy

oh my god we just compelting the animtions, intros, and we uploading a first builds of our ready fights and animations. thanks fo @EpiC SnacK, @Almaz_bl or @Creator_Almaz_RUS and @nobleepuz for working on the game

hi we start our gamejolt page (sounds of dying of cringe)

WE ARE GOING TO HELL TOGETHER WITH SANDFS AND CLICKTEAM FUSION πŸ—£πŸ—£πŸ—£πŸ—£πŸ—£πŸ“£πŸ“£πŸ“£πŸ“£πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯πŸ”₯

ulb mobile edition dev(shit)log no2

hey guys (it's me SubRaiN)

I am a new developer of this masterpiece, so I want to add a little to the last devlog, as well as tell some information about the current stage of development of the project.

game over screen update out now (goofy ahh)

ВсСм Бэбры!

i can't upload beta 0.3.0 because of this GameJolt crap. does anyone know how to solve the problem?