Game
The Durka: You will (not) die
1 year ago

Recorded a short video for you from scene 2 to The Durka: You will (not) die. This is still a prototype and a lot can change on the update release. https://youtu.be/8CWdf1KBiU0


The Durka: You will (not) die - Сцена 2 (WIP)
Заглядываем за кулисы разработки продолжения истории в The Durka: You will (not) die. Мы продолжаем трудиться над улучшением игры и просим вас, наших ...
https://www.youtube.com/watch?v=8CWdf1KBiU0


0 comments

Loading...

Next up

Sad news related to The Durka: YWND, we decided that such a large project is not in our power, including the fact that the project team has 3 people. Therefore, we greatly simplify the game and its plot, making it more humorous.

Did you know that we have a discord server? There we will communicate with you on various topics! https://discord.gg/RNzGSkGhqz

We ask you to write to us about all the bugs that you have found in the current version in the comments so that we can try to fix them in the next patch.

While we are working on the third scene, we would like to share one of the screenshots of the mysterious inside of the game. Admit it wait for him in the story)

A small update will be available soon. We have completely replaced all the models on the DevGAMM map with the correct models from Blender. We also did some work on the UI. Perhaps there will be a multiplayer alpha in this version.

We are experimenting with different additional modes. We are not sure that multiplayer will be included in the main game, there is still a lot to redo for this, but if you want, we will post it as a separate version.

We still decided to add multiplayer to the main game. We will release a short video related to this soon! Basic functions like doors, windows, keys and locks are already working

Just a little bit of gameplay. Don't pay attention to the light, we are testing some settings

The problem with the "The Durka: You wiil (not) die" page has been solved, but now the game is available for purchase, it would take a very long time to hide it, so we decided to leave it as developer support.