Hey All,
This is the first update for my game “RED&BLUE” which focuses on Re-balancing and gameplay tweaks.
Changed:
reduccing cooldown time from 3 seconds to 2.
new enemy take longer time to appear.
Overall gameplay is faster.
Hey All,
This is the first update for my game “RED&BLUE” which focuses on Re-balancing and gameplay tweaks.
Changed:
reduccing cooldown time from 3 seconds to 2.
new enemy take longer time to appear.
Overall gameplay is faster.
Better Performance & faster gameplay
Increasing Difficulty Update & A Question
Thanks for the 200 plays/download
Have a good Boi
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/
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