Game
Dayshift at Popgoes
1 year ago

Regarding Dayshift at Popgoes.

| Devlog | 17.01.2024 |


Greeting
Hey there! I'm back for the first Devlog of 2024, first of all, Happy new year to everyone! I hope the start of 2024 was pleasant for all of you and that you don't live in a country with -10ยฐC like me.

Devlog
With that out of the way, I wanted to speak about DSaP, see this as a devlog, which will now be posted monthly. Without further ado, I haven't been working on the game much, but instead working on small, private projects that will NOT be released. (They aren't really great and like, 5 minutes long. You aren't missing anything.) However, those projects helped me improve in using the Engine and I am now confident in making the actual game. Yeah, I haven't been working much on the game since I've chosen to re-do it from scratch a few months ago. But development is going well as of now and I am sure the next devlog will have alot for all of you to see!

As of now, I am re-making the ENTIRE game page. I know it doesn't look good, I know I didn't work on it as much as I should've considering its the first impression you get of the game. All assets (Sub-heading graphics, for example.) will be re-done and overhauled to fit with the new design aswell as the thumbnail, main header, description, etc.

I don't have much to show, really, but I don't want ya'll to go out empty-handed after months of silence and basically no update since this page was made (A whole year ago!) so I will attach the current Titlescreen for you to see! @Backslay made it for me and I think it looks really great. Let me know what you think!

titlescreen_newest.png

The Demo

Now, the (probaly) most interesting part of this whole devlog...
The Demo V2! Yeah, that's right, I'm working on a reworked Demo version of the first 2 Days. I cannot give ya'll a date yet, but worry not, the wait will not be that long. More information regarding the Demo will be posted in future Devlogs.

That will be all, cya next month!



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