--Based On: Slendytubbies III
By: Zeoworks
(i will not be adding headsup images anymore, you can comment below if they were helpful or not.)
-Escape Required?: Yes
-Difficulty: ★★★☆☆
-Custom Objectives?: Yes
-Hazards?: Yes
--LORE--
From Where Guardian and Po are from, and this is the place where the evil ending took place with a twist as shadow tubby granted Guardian immunity, helping him survive with minor side-effects. There is custard everywhere from the main vat of custard as Military Bombed the place down.
--HAZARDS--
-There are small puddles of custard around the map, staying on those puddles for 4s or longer will give you Infection and Slowness II Unlike normal status effects, infection doesn't has a duration (slowness lasts for 4s) instead, infection can only be cured via healing items or a support healing you (overheals do count as no one inside the survivor cast of wave 1 has a actual team focused healing ability.) this effect, makes you weaker and makes you take -1 chip damage from all negative effects or killer attacks for 3s. Infection arrive with phases that causes greater disturbance to the player (skips a phrase every 20s without it being cleared out).
*Phase One grants only the chip damage.
*Phase Two will afflict the player with Poison II for 4s every 5s intervals.
*Phase Three will start causing hallucinations on player, any Infection, effects from earlier phases will also be applied. The player will now see every survivor (and the killer) swapped with eachother and all huds regarding the other players will be blurred.
-If the objectives are not completed in time, the exit will not open.
-During the escape sequence, after the first 30s of the final 45s the timer will set to once the escape is opened. A Memorial and Glitched version of the Military planes will start bombing the facility down.
! Guardian can only be infected up to the second phase and he can stay on these puddles for 6s.
! Killers are also effected by the puddles, but they won't recieve infection from it, and they can stay on these puddles for 8s.
--OBJECTIVES--


(Taken from Inna's DMS to save time)
-The Timer will be insta-set to 45s upon blowing up the exit path open.
! The Killers are not able to place traps on the objectives, and if the killer stands on the custards/exit longer than 3s without moving the killer will recieve blindness X until it moves away from the custard/exit, making the distance 30 studs. If they stand on a newborn for 4s. The newborn will glitch back to life with a neon blue blur on its face and stun the killer for 1s before dying again with a scream. Killer model's collision will also be neglected while they are standing 10 studs around the exit for 3s or longer, allowing all survivors to phase through them (but not their attack/collision hitboxes).













0 comments