2 days ago

Relearning OpenGL


Hello everyone,

While I have posted about OpenGL before, I am now relearning it in order to achieve a deeper understanding of how it works.

Other than this, no projects are currently planned at the moment. The project in the previous post, Unreal CubeBlaster: Arena, has been scrapped. Sorry for the very late notice.

Thanks for reading.



0 comments

Loading...

Next up

Sneak-peak at the development board ;)

This is the first time I've been proud of a triangle. Made in Visual Studio 2017 with OpenGL and GLEW

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

Terraria

a drawing I did because I was bored😪. But I love how it turned out.😊

Levels' maps.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

2d lighting experiment