With a delay, but the release took place!
Optimization:
- Small AI optimization of some mobs.
- Optimized the code for checking plant generation.
Innovations:
- Added "achievements" button to the menu.
Opens an achievement room.
- Achievements have been added to the game:
There will be 11 achievements in the game after the update.
All achievement values will be saved to the "Achievements.ini" file.
After switching from the 0.4 beta version to more new - open achievements will be saved.
Hovering over the achievement icons will display information about this achievement.
- The menu will now remember the language you selected:
The language you have chosen will now be remembered and after closing the game it will be saved.
By opening the menu, the game will load the last language you selected.
To do this, the game will create a "GameSeting.ini" file in the game folder.
The selected game language will be written to the "GameSeting.ini" file.
- Added a function to highlight the selection of a workbench for crafting:
The selected workbench, or rather its icon, will now be highlighted with red lines.
- Added a new biome: Crimson Lands.
Consists of 2 new blocks.
- Added a new biome: bamboo forest.
Dirt does not differ from the turf of the steppe biome.
Only a new plant (bamboo) grows in this biome.
As well as in the steppe, the structure of the "ruined monument" can be generated.
- Added new generation blocks: crimson ground with grass and crimson ground.
Drop: crimson earth.
Although these blocks look like ordinary earth, they cannot be dug up with a hoe.
It will also not be possible to plant "now" and "weijoa" trees on them.
- Added new building blocks and walls: wood block and wall, bamboo block and wall.
New blocks can be crafted.
- Added a new plant - bamboo:
Its structure resembles a tree or a cactus.
It can grow from 6 to 9 blocks in height.
Each piece of bamboo has several texture variations for variety.
Each of the parts drops a new object - a bamboo stick (1-2 pcs)
The upper part can additionally drop a new object - growing fiber (33.3%).
- Added a new tree: crimson.
Generated in the Crimson Lands biome.
It is generated in the same height as the "thorn" tree.
The top of the tree has 9 texture variations.
Drops: wood, sticks - chances and quantity are the same as those of the "thorn" tree, the acorn of the crimson tree (25%).
- The acorn of the crimson tree can only be planted in the "crimson lands":
A sprout of a crimson tree takes 6 to 7 minutes to grow.
- Added new small plants: crimson moss, crimson mushroom, crimson thorn flower and blue flame flower.
Crimson Moss, Crimson Mushroom, and Crimson Thorn Flower - spawn in the Crimson Lands biome.
Crimson Mushroom drops: Crimson Mushroom (1pc).
The blue light flower is generated in the desert biome.
- Added decor - gold nugget:
It is generated in the mountains.
Drops: Gold Ore (1 pc).
- Carrots can now be grown:
You can grow carrots using carrot seeds.
You can plant it on dug up land.
Has 4 stages of growth.
From the first 2 stages dropped: carrot seeds (chance - 33.3%).
From stage 3 drops: carrot seeds (100% chance).
From stage 4 drops: carrot seeds 1-2 pcs. (chance - 100%), carrots 1pc.
Ripening takes a little longer than wheat.
- Added plants for growing - radish:
You can grow a radish using radish seeds.
You can plant it on dug up land.
Has 4 stages of growth.
From the first 2 stages dropped: radish seeds (chance - 33.3%).
From stage 3 drops: radish seeds (chance - 100%).
From stage 4 drops: 1-2 radish seeds. (chance - 100%), 1pc radish.
Ripening takes place in much the same way as for wheat.
- Grass will drop Carrot Seeds and Radish Seeds:
The chance of dropping carrot seeds is 10%.
The chance of a drop of radish seeds is 14.3%.
- Wild Carrots will drop Carrot Seeds:
The drop chance is 33.3%.
- Added drop to cactus:
A new item will drop cactus 1-2 pcs.
- Added a new foliage color for the weijoa tree.
- Added a new aggressive mob: crimson-free.
Has a slightly different animation than the usual "Bess".
Slightly weaker than Night Bess, but slightly faster.
Notices the player 15 blocks away and starts following him.
Drops nothing.
After death gives experience: 1-3 exp.
- Other new features:
Radish: restores satiety (8 units).
Cactus tincture: can be crafted, restores health (10 units).
Crimson mushroom: restores health (5 units), takes away satiety (5 units).
Plant Fiber: Will drop from the top of any tree (1-3 pcs).
Changes:
- Changes in the menu and when paused in games.
- When starting a new game, save files will be deleted:
Pointing to the "start game" button - the player is given a warning to delete the save.
- Reduced the size of the game world:
This had to be done because the save function cannot properly save the big world.
- Changes to the background of the game.
- Texture changes:
The textures of the entire land have been changed.
Changed the texture of the squeak.
The textures of all types of stone blocks and walls have been changed.
The textures of all types of ore blocks have been changed.
Wood block and wall textures have been changed.
Minor changes to the texture of the glass block and wall.
The textures of most plants have been changed.
- Changes to the game save:
Now there will be only one save, but it will be written in two files (not as in version 0.3 alpha - for each language a different save).
First file: "Save.ini" - writes data and creates a second file.
The second file: "Save.dat" - should be read and loaded into the game.
- Changes in the activation variables for changing the time of day:
Now the time change activation variables will be written to the "Surface Save.ini" file.
After activating the pause, the "Surface Save.ini" file writes all the data it needs.
After deactivating the pause or loading the game, it reads all data from the "Surface Save.ini" and deletes it.
- Increased the respawn time of mobs.
- The game translation system has been improved:
Now, saving the game in one language, re-entering the game and choosing a different language - the loaded game will be in a "different" language.
Prior to version 0.3 alpha, if the game was saved in one language, while the inventory had items - loading the save in another language - items were in the "saved" language before.
Opportunities are now automatically translated in the inventory when changing the language.
- Changes in item names:
The wooden block will now be called - Plank Block.
The wooden wall will now be called Plank Wall.
- Changes in the generation of loot in the chest of the "treasure" structure:
Torch can now be generated (1-3 pcs.).
- Changed and balanced the destruction of all blocks and walls in the game.
- Changes in some craft items:
To craft wooden tools and a sword, you will need wood instead of boards.
- Changes related to the "big wasp killer":
Reduced player sight distance from 20 blocks to 18.
Reduced chance of assassin oss spawning.
- The spirit of the tree will now spawn in the "crimson lands".
- Changes and improvements in the AI "terra bee":
Now he will not work at night, but will sleep.
If the bee was aggressive, but lost the player from the field of view, it becomes neutral to the player.
- Changes in the "terra bee" drop:
Now a bee that has pollinated a flower after death can drop honey (1 piece - 20% chance).
- Changes related to bees that are in the hive or apiary:
Bees will now fly out of the hive or apiary a little faster.
Now, if there are no flowers near the beehive or bee at a distance of 30 blocks, new bees will no longer be born in the beehive or bee.
- Some changes related to the apiary:
When installing an apiary, there will be no bees in the apiary (previously there were 2).
The birth of the first bee will now be faster.
Fixed:
- Fixed a bug if English is selected - click on the "autrovy" button, the language was lost to Russian.
- Fixed a bug in the translation of the oven in the inventory.
- Fixed a bug when superimposing darkness did not load when loading the game.
- Fixed a bug when, when loading a game in the pause menu, music from the menu did not stop playing.
- Fixed a bug where the label did not change when switching between windowed and fullscreen mode.
- Fixed a bug when a glass block fell out destroying a honeycomb block.
- Fixed a bug when a wall of glass fell out while destroying a honeycomb wall.
- Fixed a bug when the crafting tab was opened and the skills tab was opened - crafting on the anvil would not close.
- Fixed a bug when crafting honey tincture did not exist.
- Fixed a bug when the destruction process was not displayed for the cut stone block and the cut stone block with moss.
- Fixed a bug with a delay in changing the texture of the ground with grass if there was a structure block above it.
- Fixed a bug when plants were generated in the same cell with the hive.
- Fixed a bug when it was possible to destroy a block under the hive.
- Fixed a bug with wheat when, after ripening, after a while, the growth process began anew.
- Fixed a bug when only 50 units were moved to the main cells of the inventory. block, wall or decor instead of 99.
- Fixed a bug through which mobs outside the game view fell through the ground.
- Fixed bug when pirate saber did wrong damage to terra bees.
- Fixed a bug when using doors you can destroy a glass block or wall.
#news #gamedev #dev #smallgame #indee #project
0 comments