4. Whole. Months.
I'll be honest with you all, the game wasn't nearly this bit supposed to be that big. Right after the first beta testing phase, the game was supposed to be out in 1-2 weeks max, but then i've been filled with ideas back and forth.
And while i've had indeed a very good time learning and experiencing new programing barriers by myself, it slowly filled me up with anxiety, because i slowly started losing control over what is in or out. There was actually zero planned and fleshed out ideas, it was just a "choose mechanics for everyone, make it into a custom night, easy", but then more characters, secret characters, challenges, you can see where this snowball might end up on.
With that being said, this is probably my very first big game (Sure we have A Science's Failure, but the whole thing was planned!), although , it is very unplanned, and this is my anticipated apologies if the experience does feel a bit wonky and nonsense, there has been some behind-the-scenes situations that did made me lose faith and confidence over this game, but look where we are now!
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Lastly thank you all SO MUCH for your support, this has been such an experience for me. The game is being revised and fixed as much as possible for at least a playable experience for you all! ᴳᵒᵈ ᶦᵐ ˢᵒ ⁿᵉʳᵛᵒᵘˢ ᵃᵇᵒᵘᵗ ᵗʰᶦˢ ᵒⁿᵉ
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