Game
Ichiban Sokoban
10 years ago

Release notes for release build 0.6.0


June 11, 2016

  • The player can now load their own levels by placing .txt files in the Sokoban format in the IchibanSokoban_Data/maps directory

  • Fixed size of box so it correctly fits in the unit square

  • Camera had to be zoomed out to support larger levels. Will try to dynamically place the camera based on level size in a future release.

June 9, 2016

  • On the level select screen, it now flips between tiles if a box or player tile shares the same position as a goal tile.



0 comments

Loading...

Next up

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Microsoft Windows XP Unprofessional (windows logo prototype)

Demonstration of the spells and their effects :)!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Only true badasses may pass! #conceptart #art #gamedesign

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Got some fun collectibles in our game, Path of Kami!

Sonic and Shadow as Pokémons. #Fakemon