Next up
Using the Idle Animation that @officialChavis97
made (first image) to update Hex Man's Sprites
Jump's looking good so far
it's finally time that i unveil some a' my characters!
behold.... the Kelser Family (you may've heard of these guys before)
also the "be cool" image thing is from a fire safety video so uhhhh yeah
#GJAsks favorites? let me put it like this
make non-intimidating things round and scrunkly
make intimidating things rigid and lowkey savage
two examples included cause why not
scout exactly ten seconds before meeting face-to-face with either a sentry, spy, sniper, or all of the above
i was gonna put more effort into this but my power was out for a hot while
i do wanna draw the mercs more tho
Made some more art
Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)
Ever wanted to be mocked by some peacock lookin bird thing while you shop? yeah me too
Barebones attacking is implemented (assets and whatnot are not final)
Uhh
There still a lot of bugs lmao
Made an enemy concept (still working on finalizing the design)
Credit goes to Capcom for this gem lmao













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