Next up
Using the Idle Animation that @officialChavis97
made (first image) to update Hex Man's Sprites
Jump's looking good so far
It's been almost a year since Version 2 came out! well crap time sure flies
v2a (version 2 absolute) is right around the corner! i'm excited to show off what me and the crew have done, we just ask that you be patient!
scout exactly ten seconds before meeting face-to-face with either a sentry, spy, sniper, or all of the above
i was gonna put more effort into this but my power was out for a hot while
i do wanna draw the mercs more tho
i'm gonna be perfectly honest i want to draw mario characters more outside of "nintendo dmca'd me lol" joke posts. may draw more depending on how well this fares
it's finally time that i unveil some a' my characters!
behold.... the Kelser Family (you may've heard of these guys before)
also the "be cool" image thing is from a fire safety video so uhhhh yeah
#GJAsks favorites? let me put it like this
make non-intimidating things round and scrunkly
make intimidating things rigid and lowkey savage
two examples included cause why not
Made an enemy concept (still working on finalizing the design)
Credit goes to Capcom for this gem lmao
Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test
Aight chat, I'm off my break and attacking has been implemented! While combat needs improvements, it should be easy to modify













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