Next up
Using the Idle Animation that @officialChavis97
made (first image) to update Hex Man's Sprites
Jump's looking good so far
#GJAsks favorites? let me put it like this
make non-intimidating things round and scrunkly
make intimidating things rigid and lowkey savage
two examples included cause why not
It's been almost a year since Version 2 came out! well crap time sure flies
v2a (version 2 absolute) is right around the corner! i'm excited to show off what me and the crew have done, we just ask that you be patient!
Made more art (for a potential midboss this time)
Not sure which color to use though lol (Credit to @GremGar
for the initial design)
Aight chat, I'm off my break and attacking has been implemented! While combat needs improvements, it should be easy to modify
scout exactly ten seconds before meeting face-to-face with either a sentry, spy, sniper, or all of the above
i was gonna put more effort into this but my power was out for a hot while
i do wanna draw the mercs more tho
Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test
i've been juggling this around in my brain for a while... I don't completely wanna steal Mega Man Maker's idea so I've decided to change Roll's broom combo to that of Powered Up's. It can still pierce shields/deal substantial damage though













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