Next up
Using the Idle Animation that @officialChavis97
made (first image) to update Hex Man's Sprites
Jump's looking good so far
scout exactly ten seconds before meeting face-to-face with either a sentry, spy, sniper, or all of the above
i was gonna put more effort into this but my power was out for a hot while
i do wanna draw the mercs more tho
Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)
Made an enemy concept (still working on finalizing the design)
Credit goes to Capcom for this gem lmao
Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test
Ever wanted to be mocked by some peacock lookin bird thing while you shop? yeah me too
what happened to my leaf shield bro
#GJAsks favorites? let me put it like this
make non-intimidating things round and scrunkly
make intimidating things rigid and lowkey savage
two examples included cause why not
Barebones attacking is implemented (assets and whatnot are not final)
Uhh
There still a lot of bugs lmao











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