Game
Silver Vendetta


3 years ago

Remember the menu?
Yeah I had to remake it (image and font).
I am still thinking if I should make it with/without window. Well I will see after I make custom windows for the game.




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Just rembered this little chick.

Why did I decided to redraw her and also add her a glass of water or something (I never draw those)

I am going to die

Haven't post in a while again...

BUT I plan on making a game for our Gamejam! So stay tuned for when it comes.

It will be pretty short game with bunny (or bunny-dog) character as a protag locked in a miracle cave.

I hope you will enjoy it when I finish it

#FavoriteGame

Who knows... They know. Also Scavengers GOOFY.

Welcome back to Esmarna XP!!!! There are new things about this game I would like to talk about! I'm officially BACK to making this game! (more info in the article)

Dog

Commission for somebody

Like idk what else to say... Maybe only that I gotta train realitic art and painted style more... Doing it was pain due to me not practicing enough.

So the NookComp is fully working right now with: Critterpedia, NookMail, Catalog and Bell Bank.

Also Postal system with the Mailbox and Post Office is also working and is hooked up into NookMail on the computer!

This is just a video to show you guys :)

itzamee

So I am here once again after... 2 MONTHS? It has been hard together with my school, oki?

Anyway I thought it would be nice to show you some final designs for 3 playable characters: Sky, Lotus and JD

And back to scripting me go.

Hey guys! It's me again - finally.

I have kinda a lot of stuff to show you. But I need to show it seperated lol So here you have introduction cutscene! I only used audio from CapCut and I want to make it longer, so it will change 100%

just testing out my Caterpillar System in rpg maker 2k

This took me kinda long to make using only events ngl

Forgor to show this one. It is a commission for somebody on Discord.

Took pretty long enough for me to do since I had to switch programs half-way into the drawing.