




Remember these 2? Well, I'll be finalizing the design, so scroll through for more info.
Next up
Made another final boss concept, but more for the first phase of the boss.
(btw for the hat and overalls I used the actual color this time instead of settling for improvisation)
(also that darker red stuff is flesh/blood, or pure darkness for all I care)
I even made it bleed where MX ripped off a section of his sleeve, once more adopting the official design aspect that his clothes are, in fact, flesh infused.
(Sorry for followers thinking it's just a repost, had to get these to this community)Here's two arts that didn't get through to this community. What should I name the duo in the second photo?
Well, I made a concept for a final boss that (if it's true)shows indefinitely that the clothes are flesh infused.
(Edit: Added the image)
Here's more of a palette usage than actual MX fanart, but it still kinda counts if you think of these two as just another version of MX, where one is the default form, and another is the phantom that sometimes takes over. You think I should name this duo?
Here's V1 of what I think a theoretical final boss would look like.
We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!
#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday
The whole squad is here!
Interested? Follow me!
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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