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Head empty
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
What's on TV today?
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Welcome to the Candy Land!
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Created a texture based depth shader for the face ^^
Testing out the Goal and Game Over sequences for Bub's Big Blowout! ^^
Out of context wet bouncing hairball















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