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One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Head empty
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Finally got around to making a new poster for Bub's Big Blowout! ^^
Bub's Big Blowout! Dev Update:
The game is feeling way more polished compared to the SAGE 2023 demo, and feels way more like Bubble Bobble but in 3D! ^^
I'm really proud of how this game is turning out!
Take a look!
Working on the new title screen for Bub's Big Blowout! ^^
Thought this was a fun way to test my new microphone
















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