While the name is still subject to change, I feel rather comfortable with removing the “working title” part of the name, since I think it fits the game rather well. So I’ve gone ahead and done away with it.
Next up
The plan going forwards
Currently trying to make the out of bounds areas in the upcoming (and eventual, please have a bit of patience, this may take a while) update look a bit cooler via unusual skyboxes and using a fade to transparency instead of a fade to black for fog.
They say the third time's a charm. Well, here's take 3 on the player sprite... consider it graphical improvifying phase 2.
A new boss has been coded!
Camoslider's lighter-armored, faster-projectile "cousin", the Camoflyer
Graphical improvifying
In my attempt to continue updates as we approach the demo release, have an out-of-context graphical effect.
Sometimes, you've just gotta stop and smell the flowers, ya know?
Working on a new boss battle...
More graphical improvements (Note: Image is scaled up quite a bit, click on it to see it at the original resolution. Also, for some reason, it thinks I uploaded two images.)
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