
Next up
Old vs New
This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean
Reworking on how Tile Indexes
Very much numbers
Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that
I look back of my past Scratch past a bit weirdly nowadays
I may have been cringe but at least I somehow managed to meet pretty cool people lol
yeah should be good
Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite
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Testing out a new move! This move is for all characters
Finnaly
Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula










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