I think i should have somebody do the sprites freehand as they could do it better than the lineart i tried to do here + mimick the s2 artstyle while retaining modern design features
(spriter can also help with other stuff like ingame sprites)
I think i should have somebody do the sprites freehand as they could do it better than the lineart i tried to do here + mimick the s2 artstyle while retaining modern design features
(spriter can also help with other stuff like ingame sprites)
Chew
LOOK AT THIS GUMI ART I FOUNDAAAAAAA
mreowwwww meowwwww mewwwww mewww mrrp meewwwwww okay im sorry chat i like gumi english...
Currently rearranging and renaming stuff in the source code
look at her
updated hidden screen
source image now is the full 4:3 origin, and acommodates with v30 mode (as demonstrated here)
special thanks to a friend that helped with the color reducion process
Dark Cobalt concept art
Concept artttt
i want chat to see this
Hi
Take this makoto kino gif though its unrelated
I might plan to do optimizations in this
With the following being
-removing nemesis compression entirely and replacing with kosinski
-read blocks and chunks from rom
-extend to 256 chunks
v
second makoto in wplace
the first one got taken over and only her legs remain :(
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