I think i should have somebody do the sprites freehand as they could do it better than the lineart i tried to do here + mimick the s2 artstyle while retaining modern design features
(spriter can also help with other stuff like ingame sprites)
I think i should have somebody do the sprites freehand as they could do it better than the lineart i tried to do here + mimick the s2 artstyle while retaining modern design features
(spriter can also help with other stuff like ingame sprites)
New roll sprites
The routine to get the tail sprites was removed as a result
Here i changed the head to that of the walking head since the original happened to be a leftover from an early build (no im not joking)
New capture card yay
Thanks to the team of github madness 3 i now know the creator behind tools like sonlvl and sonpln etc is a fucking weird person
Hi
Take this makoto kino gif though its unrelated
I might plan to do optimizations in this
With the following being
-removing nemesis compression entirely and replacing with kosinski
-read blocks and chunks from rom
-extend to 256 chunks
v
Castor
Hey i forgot to post this yesterday
Yeah
Um
Currently rearranging and renaming stuff in the source code
Hii
Concept artttt
Redesign stuff
Left - super conic
Notes
*light up goggles
*protective shoulder pads
*powered gloves & shoes
Right - coni
Tried going for a kaitou aesthetic but i really didnt do it well ;-;
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