2 years ago

Rest in peace, Akira Toriyama.

you will be missed.




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I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

Tiffany will give the player hints.

I want each character to have their own unique dialogue option.

What would be cool for other characters to have instead of giving the player a Hint?

If you have any ideas I'd love to hear them in the comments

Hey! I made this Realistic Super Saiyan Sketch. What do you think?

When failing a D20 you'll lose 1 friend point with the character.

And if you roll a perfect 20 you will get 2 points instead of 1.

I've also updated the buttons to match the NPC Interaction buttons.

I'M LOSING IT

First interaction with Jejune

". . ."

"Who is that?"

Kid goku hoodies ☁️🔥 #anime #goku

New Reward Pack, now with more Twintails