Obviously the engine is mostly functional, I just have no idea why the squares appear and the damage values are skewed and touching damaging objects negates I-frames.
Makes sense that the color palettes don’t work yet. Haven’t redone them yet.
Obviously the engine is mostly functional, I just have no idea why the squares appear and the damage values are skewed and touching damaging objects negates I-frames.
Makes sense that the color palettes don’t work yet. Haven’t redone them yet.
wasted like a solid hour writing a breakcore song wip using samples from Super Mario World.
I regret nothing whatsoever.
might finish this eventually
I dunno why but I laughed so hard at this trade I got from a friend
Too late, Unity, I’ve already switched to Godot. This is good news for other devs which use it though. Worth celebration for sure!
this sucker is now my most powerful party member (managed to do this with an ultra ball too! So now I have both legendary birds and still haven’t used the master ball)
made a little Skullpunk doodle. this would be Retro’s work station, so basically the contents of my brain lol. it’s cluttered because my thoughts are all over the place
haven’t posted many doodles lately. here’s retro if he was in streets of rage 2.
Break from the countdown for a bit, we just hit 400 followers! Shoutout to @SIDDqlo for being number 400.
Thanks for all your support everyone!
are you kidding me rn
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