Game
RESNINCE: 2D Dead by Daylight

2 years ago

REWORKED Resnince, v5.0.0 - 25/05/2023

For more information, click below


REWORK

While the entire game has been reworked, and recoded, these are the most noticeable changes/additions out of a year of boredom recreating the game

ADDITIONS

  • Added 19 new killers (Trapper, Nurse, Pig, Blight, Doll Master, Doctor, Hag, Wesker, Trickster, Freddy, Spirit, Legion, Huntress, Hillbilly, Pyramidhead, Artist, Clown, Knight, Wraith)

  • Added around 4-8 new addons for each killer

  • Added new customisation for the survivor (currently don't show in-game, just concepts)

  • Added 43 new survivor perks (many which now include cooldowns)

  • Added 39 new killer perks

  • Added 7 new maps

  • Added tiers to perks (from 1 to 3)

  • Added new settings options (Performance Mode, Enable/Disable Collision ect..)

  • Added new grab mechanic (Killer can now use the 'Attack' key while touching the survivor whos doing an action to grab them, actions include vaulting, repairing, opening, cleansing, entering & leaving locker)

  • Added new Rift mechanic (currently disabled by default, can be enabled in Settings)

  • Added new Scratch marks mechanic

  • Added the ability to crouch as survivor

  • Added control bindings which are configurable

  • Added new kill switch system

CHANGES

  • Reworked Mend: Renamed to Deepwound, now is associated with a Status Effect called Deepwound which goes down by seconds rather than rates - Upon the Status Effect reaching 0%, you go into the dying state losing the Status Effect, if you Mend yourself this will automatically remove yourself of the Status Effect without damaging yourself

  • Improved Window block mechanic (each window is unique with vaults/blocking)

  • Updated and improved collision mechanic, which now affects survivor/killer

  • Updated Nurse Fatigue: Visually the animation appears more smoothly, and fatigue is now extended depending on how many blinks you use/if you attempt a lunge attack- Each blink/lunge increases the fatigue by 20%

  • Nurse: Now recharges blinks at the start of her fatigue rather than end

  • Reworked pallets to allow more than one in the same map

  • Exhaustion status effect no longer recovers when running

  • Items are now limited by capacity

FIXES

  • Fixed the ability to stack perks (this can be re-enabled in Settings)

  • Fixed most issues and bugs which occured before the rework

  • Fixed skill check counting as missed/failed upon leaving the action before the skill check actually appeared on screen

  • Fixed perks/addons which affect progression speeds be based off of base progression rather than current progression (Ex: Perks like Self Care which set the base speed (from 100% to 70% at TIER 3), perks like Botany, Plunderers, Leader, ect.. will no longer increase progression of current progression, so Botany will now increase by 50% of 100% instead of 50% of 70%/any set base speed) - Perks which grants a negative effect on progression speeds will still be of current progression



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