REWORK
While the entire game has been reworked, and recoded, these are the most noticeable changes/additions out of a year of boredom recreating the game
ADDITIONS
Added 19 new killers (Trapper, Nurse, Pig, Blight, Doll Master, Doctor, Hag, Wesker, Trickster, Freddy, Spirit, Legion, Huntress, Hillbilly, Pyramidhead, Artist, Clown, Knight, Wraith)
Added around 4-8 new addons for each killer
Added new customisation for the survivor (currently don't show in-game, just concepts)
Added 43 new survivor perks (many which now include cooldowns)
Added 39 new killer perks
Added 7 new maps
Added tiers to perks (from 1 to 3)
Added new settings options (Performance Mode, Enable/Disable Collision ect..)
Added new grab mechanic (Killer can now use the 'Attack' key while touching the survivor whos doing an action to grab them, actions include vaulting, repairing, opening, cleansing, entering & leaving locker)
Added new Rift mechanic (currently disabled by default, can be enabled in Settings)
Added new Scratch marks mechanic
Added the ability to crouch as survivor
Added control bindings which are configurable
Added new kill switch system
CHANGES
Reworked Mend: Renamed to Deepwound, now is associated with a Status Effect called Deepwound which goes down by seconds rather than rates - Upon the Status Effect reaching 0%, you go into the dying state losing the Status Effect, if you Mend yourself this will automatically remove yourself of the Status Effect without damaging yourself
Improved Window block mechanic (each window is unique with vaults/blocking)
Updated and improved collision mechanic, which now affects survivor/killer
Updated Nurse Fatigue: Visually the animation appears more smoothly, and fatigue is now extended depending on how many blinks you use/if you attempt a lunge attack- Each blink/lunge increases the fatigue by 20%
Nurse: Now recharges blinks at the start of her fatigue rather than end
Reworked pallets to allow more than one in the same map
Exhaustion status effect no longer recovers when running
Items are now limited by capacity
FIXES
Fixed the ability to stack perks (this can be re-enabled in Settings)
Fixed most issues and bugs which occured before the rework
Fixed skill check counting as missed/failed upon leaving the action before the skill check actually appeared on screen
Fixed perks/addons which affect progression speeds be based off of base progression rather than current progression (Ex: Perks like Self Care which set the base speed (from 100% to 70% at TIER 3), perks like Botany, Plunderers, Leader, ect.. will no longer increase progression of current progression, so Botany will now increase by 50% of 100% instead of 50% of 70%/any set base speed) - Perks which grants a negative effect on progression speeds will still be of current progression
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