Game
Bouncytron
9 years ago

Reworking Tesis logo for the game and now approaching the main menù


Lately I’m posting stuff on our Facebook page, but I wanna keep this devlog the main source of news about the development.
So, lately I’ve been working with an awesome extension, the “TweenGSM Pro”, and even if it’s my first attempt in using extension for my project and I must say that it’s the coolest thing ever, and I must thank the great job done by the developer with commented lines and incredible sophisticated system that simplifies my life.

so, here is an unfinished preview of the thing:

5d0af2fdb88c4.gif

And now I’m heading to the log in screen, and, after the changing palette system, to the main menu.



0 comments

Loading...

Next up

Finally, it's taking shape from my mind to the screen @_@

1 year of work and this is the crappy result. I must thank the Godot Engine for being so awesome to use if I'm still working on this after the third refactoring.

Back on Tarmaura again, I've necroed this game a thousand times now

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Why walk when you can jump?