
Rewriting my engine from an empty project, I made a lot of progress on Day 1
3D coord objects and lighting, DeltaTime and Insertion Sort
The scene has a metal tower and turbowarp stars so that's pretty cool
I'll need to tackle collision soon...
Next up
Low pass
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
More sound design experiments
Headphones recommended
OCTOBER 13 2026
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
SGI-STRIKE REMASTERED - WEAPON DEMO
Cont.
Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions
I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones
First Shockwave 2 project ever has been remade.
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump











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