
Rewriting my engine from an empty project, I made a lot of progress on Day 1
3D coord objects and lighting, DeltaTime and Insertion Sort
The scene has a metal tower and turbowarp stars so that's pretty cool
I'll need to tackle collision soon...
Next up
A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this
More sound design experiments
Headphones recommended
Publicly releasing the car sound design project, you can customize pretty much everything
Enjoy
https://turbowarp.org/655174602?fps=60&limitless&size=720x480
SGI-STRIKE REMASTERED - WEAPON DEMO
Low pass
First Shockwave 2 project ever has been remade.
This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system
Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm
Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well
left/right arrows - move
spacebar - charge jump
Death animations and blue torch.
My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source
The engine is way more bare and approachable while the unfinished game has more editor features
Have fun!
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