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190
4 years ago

Rewriting my engine from an empty project, I made a lot of progress on Day 1

3D coord objects and lighting, DeltaTime and Insertion Sort

The scene has a metal tower and turbowarp stars so that's pretty cool

I'll need to tackle collision soon...




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A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

More sound design experiments

Headphones recommended

Publicly releasing the car sound design project, you can customize pretty much everything

Enjoy

https://turbowarp.org/655174602?fps=60&limitless&size=720x480

SGI-STRIKE REMASTERED - WEAPON DEMO

Low pass

First Shockwave 2 project ever has been remade.

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump

Death animations and blue torch.

My projects Crate Engine and Marble Mania have been dropped so as a result I'm making them open source

The engine is way more bare and approachable while the unfinished game has more editor features

Have fun!