5 years ago

Rickety roll, I shall now yeet your soul- k no. I introduce CORRUPTSHIFT, an au created by an akward little... thing. Just a heads up, there is no CORRUPTTALE, CORRUPTSWAP, etc. I will talk about this au later on.




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Updated the drawing.

Most of us know a Frisk's journey, so we will be skipping the Ruins as such. When TIME reached Snowdin, PLAYER's game crashed, causing TIME's eyes to match the crash screen. This also causes them to break from the PLAYER's control. (New accessory added!)

After TIME broke free, the PLAYER could only watch. PLAYER did not like this. They started to slowly delete everything in the au. (Items, Decorations, Characters, etc) When TIME reached Waterfall, they broke CS Chara from their coding.

Drawing of CS (CORRUPTSHIFT) Frisk/TIME.

Just as CORRUPTSHIFT Frisk fell into the underground, the player came along and hacked into the files, changing the way Frisk looked and like usual, selected a name. TIME, a Frisk whose soul is corrupted. (even before PLAYER came around)

They reached Hotland, only to look back and see everything was disappearing quicker than before. Soon enough they were both surrounded by an empty void... and then Chara dissapeared. The game crashed again. (Time got the crash screen in the eyes again)

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.