Game
Hello Neighbor: A Living Hell
1 year ago

Rigging and vertex grouping is a pain in the ass, let me tell ya.




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Alright, here's the new lighting for phase 1.

Felt like working on an OoT romhack, very little progress has been made, but here it is anyway.

No way it's been almost five years already, what the fuck.

From now on, whenever you reach to a new part in the game, the title screen changes.

(After only a week of trying to get this to work)

Yeah (weird camera distortion is for Clickteam shaders).

Cowber (Ignore the stretched out thumb).