Game
Rogue: Day Zero
12 years ago

Rogue: Day Zero, Version 0.2.0 Released


Today I uploaded the second playable alpha build of RDZ. The major change in this build is that sectors are now implemented, meaning that you can move beyond the intial area. The only limit to how far you can travel is the size of the save file, which shouldn’t be an issue until you get through thousands of sectors. I can begin working on the procedural generation aspect of the worlds now that this is finished.

I plan to release smaller updates as I work on this, and hopefully I can get that aspect finished as soon as possible.



0 comments

Loading...

Next up

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

What you all think

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Hi everyone! For screenshot saturday we showed some some new sfx sounds. Check it out [Sound On] :)

What if I do the different art styles challenge?

If you want you can leave a proposal in the comments