Game
Rollerball
11 years ago

Rollerball 2


Rollerball started out as a side project to mess around with the physics in Unity (collisions, drag, gravity etc) with each level getting slightly harder and forcing the player to take more careful movements.

Rollerball 2 will expand on certain elements to turn it into a full game. For example, there will be pickups that give perks (invincibility, double speed etc) plus a more dynamic envrionment instead of just squares and ground. This is including obstacle movement and more difficulty overall.

Currently looking at doing 20 levels to make it a longer experience and will be a few changes to the menu so you can repeat specific levels without having to start from level 1.

Rollerball 2 will be released as a Standalone application and support Windows, Mac & Linux.



0 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

Made my first ever animation.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I did this on my 3DS ^^ #Kirby

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc