Next up
I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.
Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
Lightweight object recoloring test. This test is looking at coloring defined areas with as little excess data as possible and uses NO mask maps, alternate materials and does not break object batching (won't melt the PC when you have hundreds of swatches!)
Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.
Is he a... you know....
Buttons jump scare test shot
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.










0 comments