8 hours ago

Rosemary rework concept or something


Rosemary


Core Stats

  • Sprint Speed: 26

  • Stamina: 40

  • Damage: 30


Passives


Blindness:

  • Rosemary has shorter-range vision than most monsters.

Echolocation:

  • Rosemary passively highlights survivors within 105 studs that make noise, which they can evade by crouching. Her base hearing range is also increased, like Niloticus.

Psychosis:

  • Same as the unspoken passive she has, where she makes a bunch of noise if she sprints near a survivor.


Abilities


M1

  • Swing your body forward and attempt to hit a survivor.

  • Deal 30 damage if successful.

  • Costs 3 stamina to use.

Demonic Shriek

  • Acts the same as the current. Only regenerates 14 stamina instead of 17.

Alternative Demonic Shriek

  • Hold down the keybind to charge the shriek. The longer the charge, the greater it's effect and range.

  • If charged above 50%, you'll have a brief, small nerf to your speed upon use.

  • If charged to full, affected survivors will have a spike in their stamina drain, but Rosemary will be locked in place for the duration of the scream, similar to her old Demonic Shriek.

  • You deal 5, 7, or 10 damage depending on how long you hold the charge.

Sightless Essence

  • Release a demonic essence that follows you around.

  • Get a decreased stamina drain with slightly spiked stamina regen.

  • While the essence is active, Rosemary becomes quieter - primarily her footsteps and psychosis passive.

  • Your damage is decreased to 25 while active.

  • When within a certain range of a survivor, their vision range is decreased. This effect becomes greater if they go within the essence itself.

I really have no ideas for a third ability, so this is all I have.



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