Rosemary
Core Stats
- Sprint Speed: 26 
- Stamina: 40 
- Damage: 30 
Passives
Blindness:
- Rosemary has shorter-range vision than most monsters. 
Echolocation:
- Rosemary passively highlights survivors within 105 studs that make noise, which they can evade by crouching. Her base hearing range is also increased, like Niloticus. 
Psychosis:
- Same as the unspoken passive she has, where she makes a bunch of noise if she sprints near a survivor. 
Abilities
M1
- Swing your body forward and attempt to hit a survivor. 
- Deal 30 damage if successful. 
- Costs 3 stamina to use. 
Demonic Shriek
- Acts the same as the current. Only regenerates 14 stamina instead of 17. 
Alternative Demonic Shriek
- Hold down the keybind to charge the shriek. The longer the charge, the greater it's effect and range. 
- If charged above 50%, you'll have a brief, small nerf to your speed upon use. 
- If charged to full, affected survivors will have a spike in their stamina drain, but Rosemary will be locked in place for the duration of the scream, similar to her old Demonic Shriek. 
- You deal 5, 7, or 10 damage depending on how long you hold the charge. 
Sightless Essence
- Release a demonic essence that follows you around. 
- Get a decreased stamina drain with slightly spiked stamina regen. 
- While the essence is active, Rosemary becomes quieter - primarily her footsteps and psychosis passive. 
- Your damage is decreased to 25 while active. 
- When within a certain range of a survivor, their vision range is decreased. This effect becomes greater if they go within the essence itself. 
I really have no ideas for a third ability, so this is all I have.















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