Rosemary
Core Stats
Sprint Speed: 26
Stamina: 40
Damage: 30
Passives
Blindness:
Rosemary has shorter-range vision than most monsters.
Echolocation:
Rosemary passively highlights survivors within 105 studs that make noise, which they can evade by crouching. Her base hearing range is also increased, like Niloticus.
Psychosis:
Same as the unspoken passive she has, where she makes a bunch of noise if she sprints near a survivor.
Abilities
M1
Swing your body forward and attempt to hit a survivor.
Deal 30 damage if successful.
Costs 3 stamina to use.
Demonic Shriek
Acts the same as the current. Only regenerates 14 stamina instead of 17.
Alternative Demonic Shriek
Hold down the keybind to charge the shriek. The longer the charge, the greater it's effect and range.
If charged above 50%, you'll have a brief, small nerf to your speed upon use.
If charged to full, affected survivors will have a spike in their stamina drain, but Rosemary will be locked in place for the duration of the scream, similar to her old Demonic Shriek.
You deal 5, 7, or 10 damage depending on how long you hold the charge.
Sightless Essence
Release a demonic essence that follows you around.
Get a decreased stamina drain with slightly spiked stamina regen.
While the essence is active, Rosemary becomes quieter - primarily her footsteps and psychosis passive.
Your damage is decreased to 25 while active.
When within a certain range of a survivor, their vision range is decreased. This effect becomes greater if they go within the essence itself.
I really have no ideas for a third ability, so this is all I have.
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