After getting some excellent feedback I have been taking care of bugs, improving the experience, and implementing new stuff!
NEW FEATURES
All adjustable settings are now saved to ini file
Fullscreen is now an option (the GUI does not change scale while in fullscreen yet so it will always fill the screen)
One more background music track
Saves are now stored in a version specific folder
Saves from 0.2.0 are compatible with 0.2.2, you can find your save in
(your user directory)\AppData\Local\Ruby_and_Majesty___Treasure_Team\saved\
Warning: Saves will probably break in upcoming versions, I will need to change the way they work in order to add upcoming features!
BUG FIXES
RESOLVED: Ruby’s collision box was uneven and occaisionally caused an infinite collision loop, this was likely the cause of most crashes, please let me know if any other issues arise
TWEAKS
All collision boxes have been adjusted to read better
Blocks need to be pushed further onto buttons
Majesty can longer press buttons while barely on them
Changed Ruby’s sprite slightly and stopped using layered sprites
Walls are slightly taller
Shadows make more sense
Minimap has been completely redone and now is actually helpful
Game saves now everytime you change rooms
Known Issues
Occasionally music just drops out when it should be changing tracks. Still figuring this one out.
UPCOMING STUFF
GameJolt API integration, including Trophies and a speedrun Scoreboard
Speedrun Timer
New Game+ which will feature the same puzzles but with extra hazards
FAR OUT STUFF
Mac Builds
More Puzzles
More Mechanics
Level Editor with GameJolt API to make and share levels
0 comments