Game
Sanicball: Alpha (v0.8)
12 years ago

Sanicball: Alpha v0.5 released


As usual I forgot to write down the patch notes, so here’s what I conciously remember changing:

  • All three maps have been changed a bunch; shortcuts have been nerfed, visuals have been improved and routes have been changed slightly.

  • The entire user interface has been overhauled with a shiny new modern age look. The lobby screen has recieved the most changes. (Listed here).

  • Credits have been added. (Took a while finding the exact sources for all those character faces. Some of them are still unknown.)

  • Fastest lap times are now recorded for each track! The game tells you how far behind your record time you are at each checkpoint.

  • The game now keeps track of your settings along with your lap records and saves them, even in the web version.

  • The next checkpoint on your path is now highlighted in-game and on your minimap.

  • Seaside Hill has been renamed to Green Hill Zone. (It never really looked like the real Seaside Hill)

  • The snow map is now pretty much feature complete and has been renamed to Ice Mountain. Unfortunately I never really got to making that cave I wanted to have there.

  • New character: DR. AGGMEN! He’s set as the 8th AI ball by default.

  • Smaller improvements and fixes here and there.

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