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11
10 months ago

Satelite saving system (but no, they wont stay like Chicken Invaders 4 did, only sorting out which satelites to place according to save file


I prefer the way that satelites will spawn DIRECTLY on special weapon slot, so they'll be collected immediately (btw, the gamepad rumble still works for that logic).

But honestly, implementing teritary weapons was such pain in ass, and outdid it myself lmao. Thanks to Epic Games for implementing Blueprints, without these the development went to several years, considering lengthy compilations, complexity of C++.



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I hate the fact that the game i was working on feels suddenly boring and then music n' stuff became too dry

This is it, the last shitpost I'll ever post because i lost interest in posting more laughables.

Humongous coca cola bottle cap and manual

Revamped first bossfight for Hyperblast (more like easiest Touhou spellcard/bossfight)

Don't ever look in the mirror and say King Von 3 times

new weapon satelite: Multirocket launcher. Just press MMB to release 25 homing missiles

Five Night Freddy (fnf)

Well, i changed my mind about GameJolt. But no, i won't post here often because i don't feel like i am getting honest feedback by posting some WIPs here, anyway, here you go. A redesign of Spider Boss for Hyperblast

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