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11
4 months ago

Satelite saving system (but no, they wont stay like Chicken Invaders 4 did, only sorting out which satelites to place according to save file


I prefer the way that satelites will spawn DIRECTLY on special weapon slot, so they'll be collected immediately (btw, the gamepad rumble still works for that logic).

But honestly, implementing teritary weapons was such pain in ass, and outdid it myself lmao. Thanks to Epic Games for implementing Blueprints, without these the development went to several years, considering lengthy compilations, complexity of C++.



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CHARLES NO (not my screenshot)

Little devlog for my new game, added Hack n' Slash thingy, no FX though.

no way a cosmic destroyer said that

Anyways, here's sneak peek on Electrosakur's face design, though it is WIP because i didn't had modeled armor parts for her (from my concept i posted here). good night as usual

[suggestive drawing but idc about it lmao, get pranked] Another drawing! Also can y'all drop some tips?