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11
10 months ago

Satelite saving system (but no, they wont stay like Chicken Invaders 4 did, only sorting out which satelites to place according to save file


I prefer the way that satelites will spawn DIRECTLY on special weapon slot, so they'll be collected immediately (btw, the gamepad rumble still works for that logic).

But honestly, implementing teritary weapons was such pain in ass, and outdid it myself lmao. Thanks to Epic Games for implementing Blueprints, without these the development went to several years, considering lengthy compilations, complexity of C++.



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Btw, since i got paypal working, i wanted to put a gj gamepage where you can put a tip (when downloading) so i can save up for new PC setup and get game production thing working (or not, the time will tell): https://gamejolt.com/games/idk/1010097

shrek donkey

Mango is my favorite fruit

Revamped first bossfight for Hyperblast (more like easiest Touhou spellcard/bossfight)

hi, i am back from online slumber

new weapon satelite: Multirocket launcher. Just press MMB to release 25 homing missiles

Skibidi 2

Well, i changed my mind about GameJolt. But no, i won't post here often because i don't feel like i am getting honest feedback by posting some WIPs here, anyway, here you go. A redesign of Spider Boss for Hyperblast

Last shitpost before i go offline, cya