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11
9 months ago

Satelite saving system (but no, they wont stay like Chicken Invaders 4 did, only sorting out which satelites to place according to save file


I prefer the way that satelites will spawn DIRECTLY on special weapon slot, so they'll be collected immediately (btw, the gamepad rumble still works for that logic).

But honestly, implementing teritary weapons was such pain in ass, and outdid it myself lmao. Thanks to Epic Games for implementing Blueprints, without these the development went to several years, considering lengthy compilations, complexity of C++.



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If I roll -1, you better like my devlogs instead of memes

Every time i read F (school rate), the abbreviation for me is automatically FUCK, especially SUPER FUCK

Revamped first bossfight for Hyperblast (more like easiest Touhou spellcard/bossfight)

https://gamejolt.com/p/if-i-roll-1-you-better-like-my-devlogs-in… okay, i officially post a sneak peek here because i dont have new content, any concept artists are welcome to join my development team

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Good night

So turns out people don't read post titles.

Well, i changed my mind about GameJolt. But no, i won't post here often because i don't feel like i am getting honest feedback by posting some WIPs here, anyway, here you go. A redesign of Spider Boss for Hyperblast