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3
14 hours ago

Satelite saving system (but no, they wont stay like Chicken Invaders 4 did, only sorting out which satelites to place according to save file


I prefer the way that satelites will spawn DIRECTLY on special weapon slot, so they'll be collected immediately (btw, the gamepad rumble still works for that logic).

But honestly, implementing teritary weapons was such pain in ass, and outdid it myself lmao. Thanks to Epic Games for implementing Blueprints, without these the development went to several years, considering lengthy compilations, complexity of C++.



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