Game
Jonathan's Adventure: Bickery Edition
1 year ago

Seb's Devlog #147: 9/8/2024

What happened?


Basically there's progress being made in "JA4" and I realized why I don't like making any game like Pokemon in terms of skills, there's too many and it's really hard to make it like a standard RPG like SMT.

I mean, I got a basic set up for it, but not all of the types at all. It's going to take so long for every move out there, but whatever.

See you on the next devlog.



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it's fucking jonathan (the character)'s anniversary and here's the art i made just like 3 hours ago so enjoy it. (btw i will post this shit in newgrounds later because this is a schedule post and i'm writing this shit in 11 PM)

Hooray #FanArtFriday for Pokemon... It's late for me but whatever.

So anyway, here's an artwork I made before from like November 22nd, so... who's that Pokemon.

meanwhile

meanwhile within the JA staff team's discord (part 2)

art comission.

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)