Game
Jonathan's Adventure: Bickery Edition
1 year ago

Seb's Devlog #151: 10/6/24

Oh look, the first Sunday for Halloween.


I can't wait to design some costumes for the week, and also more stuff later. Point is that there has been new faces I've drawn today, both relevant to JAR and another project that I can't show. Yet. Though hopefully I'm gonna get back to the JA demo update.

See ya on the next update.



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Hooray #FanArtFriday for Pokemon... It's late for me but whatever.

So anyway, here's an artwork I made before from like November 22nd, so... who's that Pokemon.

meanwhile

it's fucking jonathan (the character)'s anniversary and here's the art i made just like 3 hours ago so enjoy it. (btw i will post this shit in newgrounds later because this is a schedule post and i'm writing this shit in 11 PM)

meanwhile within the JA staff team's discord (part 2)

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Path of Kami: The Evolution of the Lore

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.