Okay, so I should've made a devlog in July but I didn't. Because I couldn't get much done in it and also because lol pogo. And also changing my room, which isn't finished yet but... ehh. At least I got a better bed than a foldable couch. Alright, so let's talk a bit about the project I was talking about yesterday. The Zane project.
Now, originally, this one was going to be on RPG Maker 2003. A big reason why I was doing that in the first place was mainly because why not, and also some projects are being worked in that engine. While I did like some ideas here and there, I pretty much agreed on making the switch from 2003 to MV. This is because 1., I cannot motivate myself to animate 14 characters, plus an extra 3 for forms, with unique animations without having to resort to templates. Albeit that's dumb considering the game is meant to have bad visuals on purpose, but I like pushing myself to do things so... 2., I feel like the combat would be too boring and lack any distinction between it and any of the other projects I'm working on. I like it when the game has an actual distinction since the game shares too much with JA and that's mainly because of how limited the engine is, even with the Maniacs Patch. And 3, I'm more so familar with working in MV than in 2003. If I knew how to make a custom battle system, then I would be so golden that it influences that and also other projects. Because it does happen, but most importantly, the system would need to be at least work as how would I make it now in MV, but I don't.
Though, there is another project in 2003 but I can't reveal much, other than it just has cats as the whole party and I'm going with a more experimental deal with it. Essentially, what I'm aiming at is the progression and player customization; where there's options to progress with some replayability value thrown in, and for player customization, you're able to put what stats you want to be great at, but also the stats you're going to be bad at. When I put it this way, I like it a lot and that's how it's going to go. ...At least that how I will say it for now, but I digress. Personally, I think it's the more "weirder" game and that's what I like it for.
Aside from Cobblemon eating my time up, I've been working on JA recently, but I'm trying to push myself to go animate some sprites, because what I've been trying to do is make new animations. Obviously I won't change the RTP animations, but I'm introducing new animations as they're more or less related to weapon animations. The thing is that I want to make unique animations based on the characters' weapon AND what element it uses. This isn't something the RTP has and so far I'm liking it. It's just that electric attacks and even dark attacks are a pain in the ass to think about or to animate with.
Yeah, not much to say any more, but there will be something to come later on. See you next time.
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