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157
4 years ago

Second day, also I'm not planning on developing the engine every day

I've got a collision system working well, it pushes you up when you're colliding for now. The hard part will be physics which I have limited experience of




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1st project: racing project main/physics

2nd project: racing project map systems and that

Quiet video

A slight change in lighting calculation allows it to be more realistic and allows for visuals such as this

This dude is very underrated, 2 digit views but insane sound design and use of the scratch audio system

Great attention to detail too, on the second car the drivetrain makes a high sound based on the speed not rpm

https://scratch.mit.edu/users/PugTutor/

OCTOBER 13 2026

Audiostream doesn't work when packaged and turboloader has become mostly obsolete due to new turbowarp extensions

I'll have to move contents of this project to another one and replace turboloader blocks with official extension ones

SGI-STRIKE REMASTERED - WEAPON DEMO

Low pass

Cont.

Death animations and blue torch.

Old side project inspired by I Wanna Kill The Kamilia and Jump Knight, should be multiplayer as well

left/right arrows - move

spacebar - charge jump