Next up
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Continuing with learning how to do proper camera animations and ps1 graphics in blender. Now i also added the fake shadow&ambient occlusion too to make it like baked shadows.
Cooking something.
Short video of the scene. Static animation
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Previous work in debug
Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?
Probably gonna make this way from now on.
Fnaf 2 reimagined screenshots, just for practice in blender.














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