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Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Fnaf 2 reimagined screenshots, just for practice in blender.
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
Major companies are monetizing AI for profit. THESE are the true enemies, not the people who randomely post a funny ai garbage on internet.
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Gotta rework the FNAF 2 map i had in mind. Probably gonna use some SourceEngine models to finish it just like i did with ONAF.
Another one.
Maybe make the game all filtered?
Just practice render in the prototype FNAF 2 remake office i made a while ago. Could be for ONAF 2 someday. But i doubt it.
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